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- [0m[0 p[0;1;33;40mCopyright & Disclaimer[0m
- [0;1;33;40m======================[0m
-
- This software is shareware. The unregistered version may be freely copied if
- no modifications are done with the entire package. Any commercial
- distribution is strictly forbidden. There is no warranty or other guarantee
- of fitness of this software for any purpose. It is provided solely "as is".
-
- If you like it, please register by sending 20 DM or $15 US cash to the
- address below. You will get the keyfile to enable all features. If you
- additionally send me a return envelope with your address, 2 DM stamps and a
- disk, you will also get the actual version that is in the aminet.
-
-
- [0;1;33;40mY A L C !!![0m
- [0;1;33;40m===========[0m
-
- [0;1m(Yet Another Lode Runner Clone?)[0m
-
- Yes, but wait! Mine Runner is a special one!
-
- · Nearly original play feeling!
- · Nearly original graphics!
- · Nearly original sound effects!
- · Selected original levels!
- · Five different Soundtracks!
- · Up to four player simultanous game!
- · Supports four player joystick adapter!
- · Supports two button joysticks!
- · Doesn't stop multitasking!
- · Saves highscores!
-
-
- [0;1;4mHow do I play it?[0m
-
- No problem! Simply collect all gold. A ladder that leads to the next level
- will appear if you have done the job. Pushing the button opens the floor to
- your left or right side temporarilly. Your opponents keep stuck in the opened
- holes and you can walk over then. Greeeed... In this world, the bad guys
- doesn't win. If you fail, try again!
-
-
- [0;1;4mHow do I use two button joysticks?[0m
-
- Two button joysticks (e.g. the sega mega drive joypad) can be used in the
- standard mouse or joystick port. If you push the second button to start
- (instead of the standard button), you will be in the two button mode:
- standard button digs at your left side, second button on your right side.
- The pins for the second button are not connected on most four player
- adapter ports (at least, they're not at mine :^) and so, they're not
- supported, sorry.
-
-
- [0;1;4mTool types:[0m
-
- You can specify some extras by altering the tool types in the game icon.
-
- · [0;1mMONITOR=Pal[0m -> Sets the name of the monitor (DblNTSC, Euro36,
- etc). (works only with Kickstart 2.0 (V37) or better)
-
- · [0;1mINPUTDEVICE=OFF[0m -> Disables mousepointer and input device to
- get full CPU speed. In pause mode and in the level editor, the
- mousepointer and input device are active again.
-
- · [0;1mADAPTER=OFF[0m --> Disables access to the parallel port. Usefull
- if there is no four player joystick adapter. Data sent to another device
- at the parallel port will be scrambled otherwise in multiplayermode!
-
- · [0;1mPALETTE=A2024[0m --> Uses a special palette for the A2024 monitor.
-
-
- [0;1;4mSpecial keys:[0m
-
- · Del: Kill all players on a level. (If someone is in a dead end)
- · Esc: Quits the game.
- · F1-F4: Selects the number of players.
- · F5: Pauses the game.
- · F6-F8: Selects extra levels. (only for registered users)
- · F9: Toggles Music&FX and 4-ChannelFX
- · F10: (Re)start the game.
- · E: Enters the level editor. (only for registered users)
-
- [0;1mOriginal keyboard control:[0m
- (press F10 and "U" in the title page to start in one button mode,
- press F10 and "O" to start in two button mode...)
- "U" - leftButton "I" - up "O" - rightButton
- "J" - left "K" - down "L" - right
-
- [0;1mAdditional keyboard control:[0m
- (press F10 and left alt in the title page to start in one button mode,
- press F10 and left amiga to start in two button mode...)
- moving: cursorkeys
- leftButton: left alt/right amiga
- rightButton: left amiga/right alt
-
-
- [0;1;4mThe Level Editor:[0m
- (Only available for registered users)
-
- Push "E" in the title page to enter the Level Editor! This thing of true
- magic enables YOU to create new amazing levels for Mine Runner.
-
- The editor can create mapfiles (which carry the information of the level
- structure) and logfiles (which carry information how you tested the
- level the last time). All files will be saved in the "Levels" drawer.
-
- You may send your best levels to me and maybe they will be included in the
- next release! Let's see... If you want to do that, please put in your mind
- that I will need the mapfile of the level AND a logfile where you have
- completed the level! (I am not a good Mine Runner <^: and I have to know
- how to complete the level) You may send them uuencoded with email.
-
- Ok, select a drawing block from the palette at the top of the screen and draw
- your level by using your mouse.
-
- Don't forget to enter the level name in the input gadget for the following
- four actions:
-
- · The "TEST" gadget: Let you test the level while creating the logfile.
- · The "SHOW" gadget: Shows the actions of the logfile if level was done.
- · The "SAVE" gadget: Saves the map of a level.
- · The "LOAD" gadget: Reloads a previous saved level.
-
- · The "QUIT" gadget: Quits the editor.
-
-
- [0;1;4mTechnical:[0m
-
- · MineRunner does not disable multitasking, so some bad coded screen
- blankers may blank your screen while playing. This is definitely not a
- bug in MineRunner! Use BlitzBlank V2.0 or the blanker in MagicCX and you
- will not have any trouble.
- · With older kickstarts, the level name cannot be displayed in the
- input gadget. You can type in the name even if you cannot see it.
-
- Tested on...
-
- · Amiga 1000 (50 Mhz 68030, AGA chipset, 2 MB chip, 4 MB fast, KS 3.0)
- · Amiga 1000 (7.09 Mhz 68000, Pal OCS, 0.5 MB chip, 2 MB fast, KS 1.3)
-
-
- [0;1;4mHistory:[0m
-
- [0;1mV1.6:[0m (22.Aug.1995)
- · Flickerfree double buffering (only with Kickstart 3.0 or better)
- · Improved sound routines (music fades)
- · Improved keyboard control
- · Improved player movement
- · Improved iris screen swap
- · Possibility to disable four player joystick adapter
- · Extra files are crunched
- · Extended levels included (level 51-60, thanks to Jürgen Rosch!)
- · Music: TrickyTraps, ReadyToDefeatEm
- · Bug fixed: Game speed was too fast with more than 50hz
-
- [0;1mV1.5:[0m (17.Apr.1995)
- · Bug fixed: Now possible to complete level 34(?)
-
- [0;1mV1.4:[0m (08.Apr.1995)
- · Detects sync rate automaticly (same game speed in 50hz, 60hz, 70hz, etc.)
- · Improved sound routines (4 channel fx or soundtrack and fx)
- · Music: MineRunnersTheme, MineworkersHunt, DownInTheMines
-
- [0;1mV1.3:[0m (15.Jan.1995)
- · More flexible keyfile implemented
- · Rotating Game Over implemented again
-
- [0;1mV1.2:[0m (09.Dec.1994)
- · Copyright changed to shareware
- · Collision detection is more gentle now
- · Level Editor is available for registered users
- · Game speed may be adjusted with tool type
- · Monitor may be specified with tool type
- · Double buffering function may be specified with tool type
- · Input device and mouse pointer can be disabled with tool type
- · Improved bob routines removed double buffer errors
- · Advanced levels included for registered users. (level 26-50)
- · Bug fixed: Keyboard buffer was not cleared before entering highscore
- · Bug fixed: Entering highscores was impossible if you exit with F10
- · Bug fixed: Firebutton does not hang anymore in higher levels
- · Bug fixed: Diagonal movement sometimes forced player to stop
- · Bug fixed: Player sometimes lost a man in multi player mode
- · Bug fixed: Walking over falling men was not possible
-
- [0;1mV1.1:[0m (11.Dec.1993)
- · New title graphics
- · Keyboard control
- · Iris screen swap
- · Rotating Game Over
- · Bug fixed: Shot doesn't hang anymore
- · Bug fixed: Now 7 digits in highscore
- · Bug fixed: Hopefully no more invisible players in multi player mode
- · Bug fixed: Noone must die to complete a level in multi player mode
- · Bug fixed: Level in highscore wasn't correct in multi player mode
- · Bug fixed: There was no collision detection if you kept button pushed
-
- [0;1mV1.0:[0m (26.Oct.1993)
- · Only 50 selected original levels are included, because of my lazy level
- tester. Look out for V1.1 which hopefully is equiped with more levels.
-
-
- [0;1;4mWays of contact:[0m
-
- · You will get the keyfile if you send me 20 DM or $15 US cash.
- · Please add your email address if you have one. (speeds up transfer)
- · Cheques will be rejected! Germany only: BLZ=79050000 - Konto-Nr=5024914
-
- · If you want to get the actual version from the aminet, then include...
- -> A return envelope with your address, 2 DM stamps and a disk
- · Outside germany, please add 5 DM or $5 US instead of the stamps/disk
- · If you think it is worth more than 20 DM, then add what you think. You
- may get an extra disk with some of the games below...
-
- (The files could also be found in Aminet or at INCUBUS BBS: +49-931-781464)
-
- [0;3mInterested in other good games like this? Take a look at...[0m
- · [0;1mMonsters[0m (of Terror): Beat the wizard of wor, up to 4 players!
- · [0;1mPoweroids[0m (V1.1): Asteroids with raytraced graphics, up to 4 players!
- · [0;1mTubularWorldsDemo[0m: A fantastic SF game with lots of enemies!
- · [0;1mZerberk[0m (V1.4): An arcade game like Berzerk, up to 4 players!
-
- [0;3mFuture plans:[0m
- · [0;1mPoweroidsII[0m - New features and some enormous super-aliens...
- [0;3m(accepts the Poweroids keyfile)[0m
- · [0;1mMineRunnerII[0m - New features and an extra large playfield...
- [0;3m(accepts the MineRunner keyfile)[0m
- · [0;1mStarDefender[0m - Accelerated scrolling, Aliens and the Defender!
- · [0;1mlightNdark[0m - Battle between the light side and the dark side...
- · [0;1mPogoJonny[0m - Doing, doing, doing, doing, doing, doing, doing...
-
- Did you like the game? If you want to encourage me to write more games like
- this or if you have any suggestions, bug-reports or other old games then
- let me hear!
-
- E-Mail:
- starfox@incubus.franken.de (prefered)
- or matt@vax.rz.uni-wuerzburg.d400.de (will expire soon)
-
- (__) _
- Matthias Bock (oo) _ //
- Mähderweg 16 /-------\/ \X/
- 97225 Zellingen / | || ` Thank you, Amiga...
- Germany * ||w---||
- ^^ ^^
- Amiga fan cow[0m[1 p
-